The last few days have been concentrated on fast modeling. Time is running up and there is little time left for base modeling so I will have to make sure the meshes are ready for skinning some time during this week. The issue here is not trying to solve anything particularly difficult, it’s more a question of doing everything very quickly. Hopefully, without having to cut away to much when comes to quality.
My focus during this project is mainly to develop my skills for working in production as opposed to model something that’s incredibly advanced. Though it’s a bit frustrating not to be able to give the characters the amount of time I would like, learning to pick up the speed is extremely valuable to me in my development as an artist.
The female character Yesim still has a bit more work that needs to be done before I can start sculpting on her (the some goes for the other character). As soon as I’m done with the topology I will flesh out the forms a bit more in Zbrush before it’s time for skinning. After that I’ll spend some time sculpting displacements to give the characters their real look. Creating the topology is really the tough bit. As soon as it’s done I will be able to focus more on the artistic part of this project, that means making sure the characters actually look good. Before that though, I still have a few days of modeling left.