Been busy animating two slightly more complicated shots this week, shot 15 where JP gets tackled from behind by Yesim and they start their tumble down the stairs and shot 6 in which Yesim makes her entrance. I had a lot of trouble getting the tackle to look good as it tended to either feel too slow or make the characters loose their feeling of weight completely. I settled for a fast moving, rather cartoony solution with a lot of stretched and distorted poses for both characters. Feedback has been positive, though looking back I think it might be a tad too quick for the action to register properly.
Shot 6 turned out to be easier than I had thought and was a lot of fun animating. I made a quick rig for the rope with a spline IK driven by FK controls, nothing fancy but enough to do the job. First block of the rope looked kinda stiff and unnatural so I took the time to film some additional references. Turns out I had the right idea for the movement initially but the references helped me a lot with getting the timing and spacing right. As for Yesim, i aimed for making her appear light and agile.
I have also made some changes of shot 23, and seeing it again now I think it’s going to need some working over.